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Messages - sixdollarshoe

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Welcome : Start Here / Re: Updates..where to find them?
« on: February 17, 2017, 09:53:04 PM »
I can't seem to find this..

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Welcome : Start Here / Updates..where to find them?
« on: February 08, 2017, 09:13:21 AM »
For those of us that are new/not around as frequently is there someway we can keep track of whats going on? Maybe a one line update here and there? Maybe even as an autopost or pulldown in the room?


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So you want to be a GM.. / RP Submission Template
« on: April 16, 2008, 12:25:42 AM »
Hey folks..to keep everyone on the same page when it comes to in room RP we're asking that those who have rp ideas they want to run use the quick form below and PM it to one of the Admins.

Title: [ A witty title for your lil story to be used in the update center ]
Players Involved: [ Any other people you'd like to help you out with the rp, or play Npcs. ]
PCs Involved: [ Who the rp is based around. Ie archangel, or Ensign so and so]
Npcs Involved: [ You're cast of characters ]
Timeframe: [ Will this take a day, a week..estimated length of time ]

Synopsis: [ A brief outline of what your idea is ]


That's it, that's all! Fill that out and PM it to an admin and you're on your way.  We're here to help you. Get creative! Work together! Have fun!!!

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Suggestion Box / Autopost Requests!
« on: March 03, 2008, 05:52:33 PM »
Love those nifty swooning ensigns! Tired of seeing so many redshirts die..

Then suggest your own auto posts! Let's mix it up people! Post your suggestions below.

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USS Archangel / Deck Layout
« on: November 04, 2007, 11:00:54 PM »
Deck 1:  Captain?s Ready Room, Main Bridge, Briefing Room/Observation Lounge

Deck 2:  Junior and Senior Officers Quarters

Deck 3:  Docking Ports 1-3 (Port/Starboard/Aft), Officers Quarters, VIP/Guest Quarters

Deck 4:  Junior and Senior Officers Quarters, Holosuites

Deck 5: Junior and Senior Officers Quarters, Primary Computer Core, Gymnasium

Deck 6:  Primary Computer Core Control, Cargo Bay 1 & 2, Upper Primary Computer Cores 1-2, Upper Main Shuttlebay, Impulse Engines (P/S)

Deck 7:  Sickbay, Chief Medical Officer's Office, Counselor's Office, Primary Science Labs, Primary Computer Core, Impulse Engines (P/S), Main Shuttlebay

Deck 8: Primary Computer Core, Marine and Enlisted Crew Quarters, Marine CO's Office,  Secondary Science Labs, Firing Range, Main Impulse Engines, Phaser Range, Chief Tactical/Security Officer's Office, Main Brig, Secondary Weapons Control, Secondary Armory, Upper Shuttlebay Maintenance and Support, Upper Aft Lounge, Transporter Rooms 1-2
     
Deck 9: Recreation Deck, Living Quarters, Holodecks, Dorsal Docking Port, Environmental Support, Transporter Rooms 3-4, Lower Shuttlebay Maintenance and Support, M/ARA Deuterium Injector Assembly, Aft Lounge   

Deck 10:  Upper Engineering Support Area, Secondary Deflector Control, Living Quarters, Deuterium Injector Assembly

Deck 11:  Main Engineering, Primary Maintenance Support Center, Fore Torpedo Bay Control, Living Quarters, Hydroponics, Stellar Cartography, Deflector Control, Secondary Navigational Deflector

Deck 12:  Lower Engineering, Primary Systems Support Compartment, Environmental Support, Living Quarters, Forward Torpedo Magazine

Deck 13:  Living Quarters, Deuterium Storage, Power Distribution, Operations Department Office, Forward Torpedo Launcher (1)

Deck 14:  Living Quarters, Cargo Bay 3 - Primary Cargo Bay, Lower Forward Torpedo Bay Control, Deuterium Storage, Captain's Yacht Docking Station, Upper Shuttlebay 2 Hanger Bay Launch Deck Level

Deck 15:  Secondary Computer Core Control, Living Quarters, Transporter Rooms 5 and 6, Secondary/Aft Tractor Beam Control and Emitter, Shuttle Bay 2 Hanger Bay Flight deck level, Decon, Locker Room, CAG Office, Navigational Deflector, Main Engineering Upper Level, Shuttlebay Maintenance and Support, Upper Secondary Computer Core, Plasma Transfer Conduits

Deck 16:  Secondary Computer Core, Primary Shuttle Maintenance Hangar, Tertiary Science Labs, Navigational Deflector, Main Engineering Lower Level

Deck 17:  Secondary Computer Core, Primary Machine Shop, Stellar Cartography, Chief Science Officer's Office, Microlabs, Navigational Deflector, Aft Tractor Emitter

Deck 18: Main Tractor Beam Control and Emitter, Environmental Control, Aft Torpedo Control, Navigational Deflector

Deck 19:  Transporter Rooms 5 and 6, Waste Management, Environmental Support, Aft Torpedo Launchers (2), Torpedo Magazine

Deck 20:  Brig, Armory, Power Transfer Conduit Control Center, Environmental Support, Forward Torpedo Launchers (2), Torpedo Magazine

Deck 21:  Tertiary Maintenance Support Center, Secondary Systems Support, Gravimetric Polaron Generators, Antimatter Storage Pods, Forward Tractor Emitter

Deck 22:  Anti-matter Storage Pods, Antimatter Generator

Deck 23:  Antimatter Injector Assembly, Anti-matter Storage Pods, Anti-matter Injection Reactors

Deck 24:  Antimatter Injector Assembly, Anti-matter Storage Pods

http://techspecs.acalltoduty.com/sovereign.html

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So you want to be a GM.. / How Adventures are made.
« on: November 04, 2007, 09:46:50 PM »
Someone once asked me how we intend to tell stories in Archangel. Well here is how it goes. We all as a group will be responsible for what the ship does. Someone has an idea they want to see us do... like say observe a planet explode. Well they post the idea here and one of us who has had experience in running rp's will help you flesh out and run this idea in the room. Your story brought to life for all of us to play... and as a result the world that is created belongs to us all.

-Paul

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