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Memory Omega Database / Starfleet General Orders
« Last post by Manda on February 15, 2017, 05:52:07 PM »
General Order 1 - The Prime Directive

As the right of each sentient being to live in accordance with its normal cultural evolution is considered sacred, no Starfleet personnel may interfere with the normal and healthy development of alien life and culture. Such interference includes introducing superior knowledge, strength, or technology to a world whose society is incapable of handling such advantages wisely. Starfleet personnel may not violate this Prime Directive, even to save their lives and/or their ships, unless they are acting to right an earlier violation or an accidental contamination of said culture. This directive takes precedence over any and all other considerations, and carries with it the highest moral obligation.

General Order 2

No Starfleet personnel shall unnecessarily use force, either collectively or individually, against members of the United Federation of Planets, their duly authorized representatives, spokespersons, or designated leaders, or members of any sentient non-member race, for any reason whatsoever.

General Order 3

The sovereignty of each Federation members being respected in all things, Starfleet personnel shall observe any and all statutes, laws, ordinances, and rules of governance currently in effect within the jurisdiction of a member planet. Violators of such ordinances will be subject to such punishments or corrections as shall be determined by local governmental bodies.

General Order 4

If contact is made with hitherto undiscovered intelligent lifeforms, under no circumstances shall Starfleet personnel, either by word or deed, inform said lifeforms that worlds other than their own exists outside the confines of their own space.

General Order 5

In cases of extreme emergency, Federation special representatives are empowered to assume emergency powers to deal with a condition or circumstance that is deemed hazardous to the welfare of Federation citizenry. Within the scope of these emergency powers, duly authorized civilian personnel may assume temporary command of Starfleet vessels and/or personnel to deal with the emergency. Starfleet personnel must submit to their authority for the duration of the crisis.

General Order 6

The request for emergency assistance from Federation citizenry demands unconditional priority from Starfleet personnel. Such personnel shall immediately respond to said request, postponing all other activities.

General Order 7

No Starfleet vessel shall visit the planet Talos IV under any circumstances, emergency or otherwise. This order supersedes General Order 6. Any transgression of this general order shall be punishable by death.

General Order 8

Upon sighting a warship within Federation space and identifying it as belonging to a foreign power, the commander of the Starfleet vessel shall determine the reason(s) for that craft's presence in the vicinity. If there is conclusive evidence that the vessel has a hostile intention, the Federation vessel may take appropriate action to safeguard the lives and property of Federation members. In such cases, the commander may use his discretion in deciding whether to use force to disable the hostile vessel. However, care should be taken to avoid unnecessary loss of sentient life.

General Order 9

No commander of a Starfleet vessel, military or auxiliary, may grant political asylum to any individual without first being given express permission to do so by a representative of the Federation government.

General Order 10

If there exists eyewitness testimony by senior officers or similar verifiable evidence that an individual has violated the Prime Directive, said individual may be relieved of duty by a duly sworn representative of the Federation government and placed under immediate arrest. The governmental representative shall then take such action as he deems necessary to minimize the results of the violation.

General Order 11

Starfleet officers with the rank of captain or higher are granted full authority to negotiate conditions of agreement and/or treaties with legal representatives of non-Federation planets. In such circumstances, the acting officer carries de facto (by default) powers of a Federation special ambassador. Any and all agreements arranged in this manner are subject to approval by the Commander in Chief of Starfleet Command and the Secretary of Starfleet.

General Order 12

Federation officers may violate Neutral Zone areas as designated by treaty only if such action is required to save the lives of Federation citizens under conditions of extreme emergency.

General Order 13

Except when orders state to the contrary, Starfleet personnel will respect the territorial integrity of independent planetary systems and governments, and will not violate territorial space belonging to such worlds.

General Order 14

Starfleet personnel may intervene in local planetary affairs to restore general order and to secure the lives and property of Federation citizens only upon receiving a direct order to do so from a civilian official with the title of governor (or foreign equivalent) or higher.

General Order 15

No officer of flag rank may travel into a potentially hazardous area without suitable armed escort.

General Order 16

Starfleet personnel may extend technological, medical, or other scientific assistance to a member of a previously unrecognized sentient species only if such assistance in no way compromises the Prime Directive or the security of the Federation or Starfleet.

General Order 17

Starfleet vessel captains are to consider the lives of their crew members as sacred. In any potentially hostile situation, the captain will place the lives of his crew above the fate of his ship.

General Order 18

Upon being accused of treason against the Federation, Starfleet personnel may demand a trial conducted by the Federation judiciary. If the individual is acquitted, Starfleet Command shall have no further legal recourse against the accused in said manner.

General Order 19

Except in times of declared emergency, Starfleet personnel may under no circumstances convey personnel or material between planets or planetary systems when there is reason to believe that said personnel or material may be used to conduct aggression. This order applies to independent worlds within the Federation as well as to Federation members.

General Order 20

Officers and personnel of Starfleet Command may employ whatever means necessary to prevent the possession, transportation, sale, or commercial exchange of sentient beings being held against their wishes within the boundaries of Federation space.

General Order 21

No Starfleet personnel, either officer or enlisted, may offer his services to an independent foreign government without the express authorization of the Federation Council.

General Order 22

As the rights of individual expression and free discourse are considered sacred, Starfleet personnel may debate the policies and decisions of their governmental representatives privately at any time, to the extent that such discussions do not violate their command oath or specific duties to the Federation per these General Orders or Starfleet regulations.

General Order 23

When verifiable proof is presented to the senior commanding officer of a Starfleet vessel or post that a Federation representative may currently be acting or has acted in the past to violate the Prime Directive, the officer may relieve said representative of office, then assume the full powers of that office pending a full investigation by government officials.

General Order 24

If a commanding officer deems that an individual or group of individuals pose a threat to Starfleet personnel or Federation civilians, he may take any action deemed necessary (including the use of force) to secure the safety of those threatened.

General Order 25

Civilian and military personnel taken into custody by Starfleet personnel during times of extreme emergency shall be accorded proper treatment consistent with rank or station, insofar as such treatment does not compromise the security of the Federation or Starfleet.

General Order 26

No member of a ship's complement or other ground-based installation can be held directly accountable for the actions of their superiors. Similarly, no member of a ship's company or other Starfleet personnel will share in disciplinary measures taken against the commanding officer(s) if said individuals were not directly involved in the actions leading to disciplinary measures. This order extends to conditions involving proven violations of the Prime Directive, where proof of such violations exist.

General Order 27

No member of Starfleet shall be required by the assignment of standard duties and responsibilities to undergo extended separation from his family if family members can be reasonably provided for aboard ship or as a part of an existing Starfleet installation.

General Order 28

No officer of command rank shall be removed from command status unless such action has the complete and unqualified agreement of at least three senior officers present. Whenever possible, such officers shall include the ship's First Officer, Chief Medical Officer, Counselor, and one junior officer of command station.

General Order 29

The primary responsibility of the commander of any Starfleet vessel or installation is the welfare and safety of his crew, including any civilian members. No action may be taken that creates an unwarranted threat to the safety of those individuals under the officer's charge, except in the line of duty and when otherwise unavoidable.

General Order 30

Starfleet Command recognizes the right of each ship commander to interpret the specifications of the Prime Directive as he sees fit, consistent with the conditions of other existing general orders in effect, and based upon circumstances that may arise in dealing with newly discovered sentient races.

General Order 31

The conditions and specifications of the Prime Directive shall henceforth apply to all sentient lifeforms discovered, whether they are of natural or artificial origin.
Character Creation / Starfleet Rank Pips
« Last post by Darkthorne on February 15, 2017, 04:20:11 PM »
Starfleet Flag Officer Ranks

Fleet AdmiralFleet Admiral is the highest rank in Starfleet. Fleet Admirals have many years of distinguished service and an impeccable record. There are only 6 Fleet Admirals: the Judge Advocate General, the Chief in Command, the Commander Starfleet, the Commandant of the Marine Corps, the Director of the Corps of Engineers and the Fleet Commander.
AdmiralAdmiral is the highest normal rank in Starfleet. Admirals have impeccable service records and decades of service. Flag Officers of Admiral rank are in command of all main divisions Starfleet with the exceptions listed above for Fleet Admirals. There are also 8 sector Admirals who are responsible for operations in their specific area, such as the Romulan Neutral Zone or Home Sector.
Vice Admiral Vice Admirals are Flag Officers who have a specific mandate, such as a subsection of a Division, or an area of space. Vice Admirals also command task forces. Most Armadas and Task Forces are assigned to Vice Admirals
Rear AdmiralRear Admirals are Flag Officers responsible for a limited and specific area for a limited time. Rear Admirals are usually promoted to Vice Admiral within two years. Rear Admirals may command major Starbases, Shipyards, Starfleet Bases on major worlds, or similar duties.
CommodoreCommodore is the most junior flag officer rank of Starfleet, under the admiralty, but senior to a captain. Commodores command groups of ships, as opposed to captains commanding single ships or units.   This could be thought of as a higher rank than captain, although it does not possess a permanent position in the rank hierarchy (a captain could also be directly promoted to the next highest rank, without spending time at a Commodore captain posting). 

 The rank of Commodore was used by Starfleet until at least the 2270's, when it was superseded.   As of the rank revision of 2385, it has been reinstated.

Line Officer Ranks

Rank Command Medical/Science Engineering/Operations
Captain Captains are the most senior of line officers. Captains most often command Starships or Starbases of medium to large size. Captains may also command planetary outposts or serve as division heads for the Starfleet Bases on major worlds.
Commander Commanders are senior line officers. Commanders usually serve as the Executive Officer, Operations Officer, or Security Chief onboard a starship. Commanders may command small starships of under 100 crewmen, but this is rare. Commanders may also command small Starbases or minor outposts. Taking the Bridge Officer's Test is the only way for a science or medical officer to be promoted to Commander, pending completion of the other requirements
Lieutenant Commander Lieutenant Commanders are senior line officers. Lieutenant Commanders usually serve as department heads aboard starship or on large Starbases. Lieutenant Commanders may be the executive officers on starships with a crew of less than 250, but usually Commanders fill that role.
Lieutenant Lieutenants are the most common Commissioned Officers. Lieutenants can perform almost any Officer duty on a starship, save for being the Commanding or Executive Officer. In some cases Lieutenants can even be department heads, especially on smaller starships.
Lieutenant jg. Lieutenants Junior Grade are junior Commissioned Officers. Lieutenants Junior Grade may be the Medical Officer or Science Officer on a mid to large space station, or man a Bridge Station. Officers typically spend around 2 years as a Lieutenant Junior Grade.
Ensign Ensigns are the most junior of Commissioned Officers. Ensigns often serve as Flight Controller aboard starships, or Operations Officer on small Starships. Ensigns can also serve in relief or assistant capacities to most other positions aboard ship. It is rare, but not unheard of, for a Cadet at Starfleet Academy to be granted a temporary Commission of Ensign. This is only done in cases of truly outstanding grades. Officers typically spend around 3 years as an Ensign.

Enlisted ranks

Rank Medical/Science Engineering/Operations
Master Chief Petty OfficerThe highest ranking in the enlisted branch, the Master Chief has served with distinction for many years. A handful of master chiefs serve within Starfleet, all acknowledged leaders in their fields and commanding the respect of those beneath them. Such NCOs oversee important departments and can enjoy treatment almost like that of a distinguished officer.
Senior Chief Petty OfficerMuch like the Chief Petty Officer, the Senior Chief oversees departments of large numbers of enlisted personnel. Senior chief petty officers are few in number, have served in Starfleet for a long time, and are experts in their field. A senior chief could be viewed as the enlisted equivalent of a commander.
Chief Petty OfficerThe Chief Petty Officers (CPO) oversees large groups of petty officers and departments underneath him. These NCOs typically have many years of service (usually over 15) and a wealth of experience in their field. When one becomes "chief" he garners a measure of respect for his accomplishments and proficiency. CPOs are sought out for their knowledge and experience. A Chief Petty Officer can command a major engineering or services department on a Starship or Starbase. Examples include the Transporter Chief of a Starship or the Chief of Operations of a Starbase.
Petty Officer (1st Class)There are three ranks of Petty Officer: third, second and first Class. A petty officer should not be confused with a commissioned officer in Starfleet, such as a Lieutenant or a Warrant Officer. The term petty officer still refers to an enlisted person. They are promoted from crewmen to 3rd Class, then 2nd, and then 1st.
Petty Officer (2nd Class)
Petty Officer (3rd Class)Petty officers are referred to as non-commissioned officers, or NCOs, because they frequently oversee several enlisted crewmen in their departments, and are trained to do so. Most petty officers report to a Chief Petty Officer or sometimes a commissioned officer. A petty officer undergoes more rigorous training, or has risen from the enlisted ranks to his current position.

Crewman 1st ClassSimilar to a Crewmen 2nd Class, these crewmen are given slightly more responsibility and are more knowledgeable in their fields. Crewmen do not oversee any other enlisted personnel and report to petty officers above them. They are enlisted personnel who usually have between 2 and 4 years of experience. Crewmen 1st Class generally serve as Medical Technicians or Engineering Technicians. Promotion to Petty Officer 3rd Class upon re-enlistment is common, but not guaranteed.
Crewman 2nd ClassThese crewmen can also be referred to as "Specialist". The crewman is overseen by petty officers and has limited duties, usually seeing to a specific system or area of function. Crewmen 2nd Class are enlisted personnel with typically less than 2 years of service. Promotion to Crewman 1st Class after 18 months of service is routine.
Crewman 3rd ClassThe lowest rank of the enlisted personnel is Crewman 3rd Class. Upon enlisting in Starfleet all enlisted personnel hold this rank.
Character Creation / Things to consider when writing your character sheet
« Last post by Manda on February 15, 2017, 03:53:44 PM »
- When writing your character's background, please read the story summary.
- Good characters have virtues. Great characters have flaws. Characters for the room are expected to be realistic, even for a futuristic science fiction world.
- Heroic characters are welcome and appreciated, including those with special skills or abilities, but it is expected that for each special skill or ability a character might have an offsetting flaw or vice. It is expected that flaws listed on a character application be used in storytelling, and not added in to get away with being heroic.
- It’s understood that most writers do not have a complete grasp of a character on its initial inception; characters grow all on their own in the writing of them. New characters are not expected to be as in-depth as established characters, but the expectation is that a realistic persona is presented that is open and welcoming to development. This is as much (if not more) for the enjoyment of the writer than anything else!
- However, those characters that stretch the boundaries of realism into ‘god-moding’ will be promptly addressed by the GM; remember, the GM is playing too. The GM is more than happy to work with players on their character concepts, but the reverse is expected as well in that the player will work with the GM to maintain a level of believability that is inherent in fun, quality writing.
- The USS Archangel, the other various ships and the Star Trek universe are a big place full of adventures and stories to be told. As characters progress and writers get accustomed to the pace of activity, more characters can be approved at the discretion of the GM.
- Rank is determined for each character on joining, and will be worked out with each player to best fit the character. That being said, understandably a Starship cannot function with a great number of Commanders and Captains overseeing each part of the ship. A storyline benefits from a mix of junior and senior officers to propel the story.
- Make sure to read the section General Rules above before posting your character sheet for approval. When submitting your character, use the character sheet provided. The GM approves the applications before the applicant is allowed to post in the RP.
Character Creation / Helpful Inspiration when writing your character sheet
« Last post by Manda on February 15, 2017, 03:46:17 PM »
When you fill out a character sheet initially, there are many things you might discover as your character's story progresses. On your first pass, put down all of the details you are positive will last and define him or her. This list below has inspiration that we find useful to weave into the character sheet:

- Nickname / Alias
- Defining Species / Nationality traits
- Place / Date of Birth
- Handedness
- Jewelry / Tattoos / Marks
- Key Relationships
- Education / Work History
- Skills
- Phobias / Fears
- Bad Habits / Vices / Quirks
- Best Qualities / Worst Qualities
- Key Experiences
- Sexual Background
- Goals and Motivations
- Morality / Ethics
- Style of Speech / Accent
If you have any special requests or ideas, the GM will happily discuss them over PM.
The Story So Far - Update Center / Re: Update as of 02/13
« Last post by Darkthorne on February 13, 2017, 03:55:19 PM »
While waiting for a JAG courier ship to claim Dr Nikolai Rostov, The archangel was ordered by Adirmal Cortez to secure a  R&D lab on Epsilon 118 after natural seismic events had forced an evacuation. Teams went in clearing any surviving active experiments and recovering data.
Including two "reaper" type warp fighters that were being developed at the facility.
Welcome : Start Here / Re: Updates..where to find them?
« Last post by Manda on February 09, 2017, 07:23:06 PM »
I've added a post to the Updates board on the message board of everything that has happened so far.
The Story So Far - Update Center / Update as of 02/09
« Last post by Manda on February 09, 2017, 07:22:34 PM »
The Archangel's newest shakedown cruise started off a bit bumpy with the discovery of a computer virus in the system that seemed like it had been there for quite some time. With the help of Lt Commander Irae and Lieutenant Winters and GEN, the computer virus was isolated and removed from the system.

The Archangel then received a distress call from a colony not too far from their coordinates. It was discovered that the colony had contracted some form of disease that had been dispersed there manually by someone. SSgt Ashmore and his marines as well as the away team from the Archangel worked together [also see nearly killed each other] to find a cure for this. Nearly 1/10th of the colony was decimated by this disease before a cure was found by Doctor McCoy.

Among the survivors, it was discovered that one of them was actually wanted by Starfleet. The civilian doctor, Dr Nikolai Rostov, was wanted on matters of treason and sedition for crimes committed during the Federation-Cardassian conflict years prior. Captain Kane ordered him to the brig where they are awaiting transport by Starfleet Security.
Welcome : Start Here / Updates..where to find them?
« Last post by sixdollarshoe on February 08, 2017, 09:13:21 AM »
For those of us that are new/not around as frequently is there someway we can keep track of whats going on? Maybe a one line update here and there? Maybe even as an autopost or pulldown in the room?

Announcements / Character Sheets
« Last post by Manda on February 07, 2017, 01:28:46 AM »
We've been noticing a trend with people coming in and not having character sheets on the board.

While this is fine for a limited time, all characters are required to have sheets on the board before long-term play. Many of you have been in the room for quite a while and still do not have character sheets up. If you think you've posted a sheet before, let us know and we can search the boards in case it got deleted. If you need help creating a sheet, let any mod or anyone in the room with a sheet know and we can set some time aside to help you.

We are announcing that character sheets will NEED to be up no later than FEBRUARY 20TH. If there are extenuating circumstances, please, let us know. Otherwise sheets will need to be up or there will be no possible character advancement.
Welcome : Start Here / Re: Adventure Time
« Last post by Darkthorne on January 28, 2017, 02:12:48 AM »
(copied from So you want to be a GM)

Hey keep everyone on the same page when it comes to in room RP we're asking that those who have rp ideas they want to run use the quick form below and PM it to one of the Admins.

Title: [ A witty title for your lil story to be used in the update center ]
Players Involved: [ Any other people you'd like to help you out with the rp, or play Npcs. ]
PCs Involved: [ Who the rp is based around. Ie archangel, or Ensign so and so]
Npcs Involved: [ You're cast of characters ]
Timeframe: [ Will this take a day, a week..estimated length of time ]

Synopsis: [ A brief outline of what your idea is ]

That's it, that's all! Fill that out and PM it to an admin and you're on your way.  We're here to help you. Get creative! Work together! Have fun!!!
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