Port Kar

Dark Jewel of the Thassa

Port Kar is located in the northern hemisphere of Gor, situated at the northwest corner of the Vosk Delta.
The delta provides Port Kar with an excellent eastern defense as it is nearly impossible to march large armies or sail warships through the treacherous marshes of the delta to attack Port Kar.
On the other hand, this defense works against Port Kar by not permitting it to sail to the Vosk River and avail itself of the lucrative markets that exist there.
To the west of Port Kar is the Tamber Gulf, an area of strong tides but it is Port Kar's access to the waters of Thassa.
The nearest solid land to Port Kar is about one hundred pasangs to the north but that land is hundreds of pasangs away from any city.
Nearly the only reasonable method to attack Port Kar is from the sea.


Port Kar also claims sovereignty over several areas, called preserves, within the northern forests.
This provides the city with its much needed timber such as tur wood, Ka-la-na, Tem-wood, and needle trees.
This timber is especially crucial to their ship construction industry.
Every time they open a new preserve, there is an elaborate ceremony held with proclamations and trumpets.
The preserves are most often located near rivers to make it easier to transport the timber. Each preserve is posted with signs and surrounded by ditches to keep out cattle and unlicensed wagoners.
Port Kar assigns Wardens to guard the preserves and also to maintain and forests.
They ensure the signs remain posted, repair any problems with the ditches, plant new trees, trim trees and stop thieves.
They must often work at aiding certain trees to grow and develop into certain shapes, needed for their ships.
Wardens have a very important function. The Warden's work will be examined each year by an Inspectors.
Even trees that are located outside of these preserves may be claimed by Port Kar.
The tree will be marked with the sign of the Arsenal and then a record kept by the Council of Captains.
In addition, Port Kar does purchase some timber from the Forest People within the northern forests.

The most important rule is We dont want Drama, so leave it at the door. If you bring it in, you will be warned, and if you dont respect the given warning, you will be removed.

Be warned Room Captains have the final word, what they say goes. You don't like it, then dont come in

1. Observation is allowed, after seeking permission. then please put -0- with your name, both Free and slave. Slaves are granted 1 visit only, then your subject to a collar.Free you be asked to join in the rp after your first visit.
We do not alow Anonymous lurking, it does not matter if you have a character or not.
If you need to leave the rp but dont want to leave the room, post a AFK, and you be on the safe side.
We frown upon line Posting, either rp or DONT.

2.FULL KILL/CAPTURE/MIRROR ROOM. Prodigy Rules apply here. however the reply time per attack/counter in any form is extended to 20 minutes per post rather see detail and readable fights over some cobbled up mess **Currently we do not accept raids, due to the fact we dont have enough fighting FM in the home. As soon as this changing we will be open to them** All combat is judged by the RC unless he's involved. If that is the case a judge will be decided on by all combatants. No NPC kills will be acknowledged from those not in tags of the Port of Kar.

3. We do NOT allow GENDER BENDING, DUALING or second characters or the use of NPC children under the age of 18 in Port Kar.

4. FW are welcome, but You best not be thinking your a Princess and does not have to pull own weight we would like for you to work along side of the other Free and slaves. Work your caste. RP does not come from sitting on your ass drinking Blackwine.

5. Assassins, Merchenaries and Thiefs are welcome to rp their caste and affairs within the Port of Kar

6. Everyone entering Port Kar will do so with a proper name.

7. This is a drama free room Leave the drama at the door. This is strictly rp. Don't come in and piss and moan in pm to the Free Men about who's done this or who's done that.
You will be removed from the room We are all adults so behave as such.

8. Room Captains reserve the right to boot those that cause trouble within the home.

9.We try to keep the ooc to a minimum, keep it for pm or skype. Whatever is said on skype, does NOT apply on Gor. What is said on skype stays on skype. Period..

10. Messengers come in, in full tags, so that means use a name and whom you are there to deliver the messege to.. if you do not apply by these rules you will be slaughtered and removed from the room.
enslaved do not recieve messeges

11. no site poaching is allowed if are caught doing such you will be killed then banned. for those ignorant to what that means if a slaves on this site they stay on the site until released from collar

12. no fishing of enslaved allowed , if they belong to some one they do Respect others and their property, if caught doing so You very well may end up dead and banned.

13. Please roleplay Your way into Kar properly, dont just appear somewhere.

Port Kar is based on the Gor novels by John Norman.
All references to Port Kar are owned and copyrighted by John Norman.
This is a fan site and no infringement of copyright is intended or implied.

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