A note to BlackCaste-
Rules for Assassins, as follows.
Ignorance is not tolerated.
You must have permission from the Administrator/Room Leader, and Your mark clearly defined before it will be accepted.
Turmus requires 2 entry and exit posts before your Roleplay will be considered valid.
Turmus is always guarded, if the guards do not know you, they will stop you. No one will get past the guards. and if captured/collared or caged, escape IS not possible - the guards WILL stop escape attempts.
We are a Multi Cultured Community with a strong Torvie influence. The girls here are bondmaids, and act that way.
Observers are Permitted.
You will be required to wear an ~O~
Observers can observe/ask questions in PM.
Observers DO NOT interact in RP.
IF you do interact, you will no longer be observing - and there will be consequences.
"It had been thought, and shown on many maps, "I said. "that the subequatorial Cartius not only flowed into Lake Ushindi, but emerged northward, traversing the sloping western flatlands to join the Vosk at Turmus. Turmus was the last major river port on the Vosk before the almost impassable marshes of the delta." page 16--Explorers of Gor
"The major towns west of Port Cos, discounting minor towns, were Tetrapoli, Ven and Turmus, Ven at the junction of the Ta-Thassa Cartius and the Vosk, and Turmus at the eastern end of the Vosk's great delta, the last town on the river itself." page 65--Rogue of Gor
The City Administrator is the ONLY judge for Turmus .
MEMBERS ONLY may use NPCs during their Roleplay in Turmus, and only upon approval of the Room/City Leader..These NPCs can and will inflict damage if needed to defend their home. so don't push Your Luck
This room is based on the Gor books by John Norman.
The room leader has the ONLY say in ALL problems/issues that occur within this room.
By choosing to enter this room, you are indicating that you are over 18, and that you have read and accept the rules on this Entry page.